With the limited scope for errors - our team is tooled up but still vulnerable in these missions - there's pleasing challenge here, and at least a few of the maps are sure to trip players up and require multiple attempts. There are also a few longer challenges where you need to defeat a lot of foes, so they'll keep players thinking a little harder. There's decent variety in objectives, too - in one case it's not really about attacking enemies at all, but rather getting them to assault you in a certain way (it makes sense when you play it, we won't spoil all the details). Team selection becomes even more important than usual. This is especially the case in a few examples that are more about smart strategy than brute strength in multiple cases you need to clear the challenge in one turn, making clever use of dashes, overwatch style power-ups and in some cases explosive weapons. When you find them you quickly realise that sloppy tactics or mistakes will cost you a run, no matter how juiced up your characters and weapons are. To be completely fair, the DLC makes clear who it's targeting with a name like Ultra Challenge Pack. Also, once you've attempted the new challenges at least once you can fast-travel to them later using the 'Washing Machine' in the hub area. In one regard it makes sense, however - the secret areas are normally found after you've progressed in the game and strengthened your group, so the DLC is primarily targeting those that have either seen the end credits or are well on the way to that goal. If you can't remember where they are and don't feel like finding them all over again, the internet and YouTube videos are there to guide you. A minor complaint, yes, but each world is rather large (with a couple being maze-like in design) so tracking down the secret areas is challenge number one, with the main warp options not including a simple 'put me in the secret area' option even if you've already been there previously. To access these eight new challenges you need to head to the 'secret area' in each world to find them this is a bit of a nuisance, in a sense, as it's easy to forget where these secret sections are. Varied in objectives, there are ten standard challenges in each world to find and take on, with rewards in the forms of coins and / or skill tree orbs. In addition, going back to cleared worlds means you come across Rabbid Toads waving challenge flags, and these are mostly quickfire battles that test your abilities. As those that have made progress in the campaign will know, each world has various routes and areas that you can only access once your party has more exploration abilities. The first part of the offering comes in the form of eight new 'Ultra Hard' challenge maps. The Ultra Challenge Pack has actual new content, though, so let's consider what's on offer. Mid-range in power, in reality most will have already picked up weapons far more suitable, making the add-ons a superficial pleasure at most. There's nothing wrong with these extras, as such, with the pixel items looking rather fun on the battlefield, but they're not particularly useful for those working through the late game. Either way, it's the first notable arrival in the season pass - at launch you could get 'Pixel' weapons, and a little while later Steampunk equivalents arrived. Surprisingly, though, Ubisoft hasn't promoted it a great deal, with release dates coming out via eShop receipts and limited details found buried within official 'support' web pages.Īnd so the 'Ultra Challenge Pack' initially arrived with little fanfare, though after its release Ubisoft has now thrown out a trailer. Structurally similar to The Legend of Zelda: Breath of the Wild's setup, early on after release you got small extras with the promise of two notable updates - additional missions / challenges and then secondly new story content. It's unsurprising that among the limited editions, figurines and other promotional doodads up Ubisoft's sleeve there is also a Season Pass. Quirky, colourful and surprisingly deep, it even managed to make this scribe almost like the Rabbids that's quite an accomplishment, right there. We were big fans of Mario + Rabbids Kingdom Battle when it arrived on the Switch it took established ideas from the turn-based tactics genre, did away with some annoying norms (such as the dreaded 'accuracy' of shots in XCOM, for example) and added its own twists.
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